Playing Kujamma. (screenshot)
Aryeh Altman, inventor of the game Kujamma, has launched a Kickstarter campaign to crowdfund $25,000 to manufacture an initial run of Kujamma for retail.
The game’s concept revolves around collecting and accumulating, which is exactly what kujamma means in Estonian. The game involves opponents strategically throwing different-valued magnet pieces, called slappers, onto a metallic game board. Points are awarded by overlapping or stacking the slappers and claiming them with a special magnet called a point marker. The first player to reach 30 points wins.
Altman, a Toronto native, played the game as a child with fridge magnets that he found in the house. He and his siblings created a point-based game by trying to stack as many magnets as they could on the refrigerator. He taught the game to friends while in college, as well as to his nieces and nephews. Over the years, he has refined and developed it and is ready to take it into the production phase.
Although luck has a lot to do with the indoor and outdoor game, Kujamma also incorporates elements of skill and can bring out the competitiveness in people of all ages. Kujamma can also be used as a learning tool to teach children basic arithmetic and hand-eye coordination, and keep adults’ basic math and motor skills sharp.
To see a video about the game and to help fund Kujamma, visit kickstarter.com/projects/1310899408/kujamma.